I kinda share Malky's opinion on the power system, for most games I'd say it's -just- okay, PCB and IN turn power items into something relevant to score when at full. These are probably the biggest ones for me, unless I'm forgetting something. This shouldn't need to be said, but considering the last game had Seija in it, well. ZUN has been falling back on gimmicks for this and it's hurting the gameplay the best games have almost invariably been the simplest about it. Some of the games have had this, but when the earlier games have done it better, and the best that can be said of the later games is "they weren't as bad as UFO about it", there is a big issue here. A reasonable system for gaining resources. Make do with point items, or some other items that do something with their game's system (sort of like PCB's Cherry items).ΔΆ. Just start the characters at what would be max power and keep them there. There is no good reason why one death should make it substantially harder to bring down an attack's HP. Any of them at best, it's simply "not as bad". Seriously, the power system does absolutely nothing good for the games.
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